P3 - Wolls

-- Project Summary --

  • 12 weeks, 50%
  • Reference Game: Shovel Knight

This project was made in TGE, a game framework given to us by TGA, this was my only project at TGA that was developed in 2D. It was developed alongside other diciplines such as Graphical Artists, Game Animators and Level Designers. You play as a Näkken from nordic folklore. You take care of some magical cows, but one day you find your milk has been stolen and you chase down the thief to reclaim your milk.

-- My Contribution --

  • Enemy AI & Enemy Respawn logic
  • Boss AI
  • Scripted Event logic
  • Particle System (optimised by another programmer)
  • VFX (mostly particles)

-- Credits --

-- Programmers --

  • Ivar Sidorsson
  • Jakob Persson
  • Jesse Emmoth
  • Måns Hedlund
  • Luna Barane

-- Level Designers --

  • Hanna Hinderson
  • Youcef Lounes

-- Graphical Artists --

  • Elvira Aldén
  • Fredrik Christensen
  • Philip Wolff

-- Animators --

  • Nanna Lundin
  • Sandra Sandal