P5 - Eggscapism
-- Project Summary --
This project was made in our groups first engine which was quickly thrown together under a lot of stress. Since it was so poorly made we decided to scrap it for the next project and properly start from scratch. Even though it was such a short project, it has such little content that I actually felt able to do some polishing touches before the deadline. It was developed alongside other diciplines such as Graphical Artists, Game Animators and Level Designers. You play as a scientist who has been locked inside their lab with no power and a monster lurking outside. You have to turn on the power so you can send out a distress call and warn the others.
-- My Contribution --
-- Player Controller --
I was mainly in charge of the player controller and movement during this project. Since it was such a short project we took as much as we possibly could from the reference game, including player controls. I included both using Q/E and your mouse to rotate around. Normally your rotation would be locked in multiples of 90 degrees but if you held down right click you could freely look around within a certain angle range. It definitly helped with giving the player more control, but also to look closer at certain things and pick them up more easily.
-- Tile Map System --
Because of the reference game and the requirement specification it was the easiest to base all movement of a grid based tile map. At some point during development we talked about having stairs so I managed to make the player able to move between two tile maps and lerping the player position which could give a stair-like effect. This feature was unfortunatly cut later on but I still think it looks quite good and is worth showing off.
-- Story Objects --
I also worked on most of the different story objects that the player interacts with and the logic for how the story flows and progressess.
-- Credits --
-- Programmers --
-- Level Designers --
-- Graphical Artists --
-- Animators --
-- Tech Artists --